I’m working on improving the Collada exporter by adding texture import. Latif Khalifa just gave me more details about texture mapping:
Very nicely done.Ĭlick on this pic to visit my Prim Lamp in Jibe Nicely done, Singularity and Opensim developers. I can’t wait for the texture mapping feature to be completed (UPDATE: As of today, TEXTURE MAPPING WORKS! You just have to save your object as. This is great for folks (like me) who still love to build with ye olde prims yet need to create models that work in mesh-based environments. obj mesh file to my desktop, drag it into the Unit圓d editor, and then publish it on the web in ReactionGrid’s multiuser Jibe world. Watch me create a prim-based lamp in Opensim, export it as an. Here’s a short video showing exactly how it works.
This means you can now take a prim-based object from within Second Life or Opensim and export it to your hard drive as a mesh object (either.
The most recent version of the Singularity viewer (version 1.8.1) adds a particularly interesting feature: